home *** CD-ROM | disk | FTP | other *** search
-
- +-------------------------------------------------------------------+
- | | ##
- | N I M I n s t r u c t i o n s | ##
- | | ##
- +-------------------------------------------------------------------+ ##
- | There's really not all that much game-play in Nim; the challenge | ##
- | is to out-wit your opponent! Both players start with a pile of 17 | ##
- | objects, and alternate turns removing from that pile. On each | ##
- | turn you may remove 1, 2 or 3 objects from the pile. The player | ##
- | who is forced to take the last object LOSES the game! | ##
- | | ##
- | Nim never gets down to this logical conclusion, however, as when | ##
- | it comes down to the wire, your opponent may simply never take | ##
- | his or her next go! So all you have to really do is leave 1 object| ##
- | in the pile and you will WIN! | ##
- | (continued...) | ##
- +-------------------------------------------------------------------+ ##
- #######################################################################
-
-